For the past several years our Meet a Rep events have been a fantastic alternative to the traditional clinics and scripted demos that have, for the most part, gone the way of the dinosaurs in our industry. Rather than being rehearsed demos, Meet a Rep days were more of a casual hangout where we would show you whatever you wanted to see in SONAR.
So maybe you have SONAR X1 Production Suite running on a killer computer, and now you might have a sound cloud over your mix position; what’s next? Last week I exemplified how I built and installed a hanging sound cloud and this week I will go into detail how I built corner traps to help tame my unorthodox (square) production room. Before reading this post, you may want to visit my article from last week which goes into some detail on room shapes.
My room, unfortunately for me is dead square. This is about the worst case scenario so I had to do some research and talk to a lot of friends who are acoustic professionals such as Gavin Haverstick of Haverstick designs. With my room being about 13.5’ x 13.5’ and 7.5’ ceilings, he has my mix position at 62” off the front wall. So with my positioning about right, and a sound cloud overhead to take out the first ceiling reflections, the next thing to do was try to knock out the corners of the room where bass frequencies could become a big problem.
I decided to make custom corner traps based on my personal situation. Once again, every room and everyone’s needs are different, so if you are on a tight budget, I think it’s best to first figure out what’s important to YOU. For my situation, here were my goals for corner traps:
- Cost effective
- *Less square footage (I will discuss this below)
- Aesthetically pleasing to the eye
- Effective bass trapping
Sonic Reality’s Neil Peart Drums SD3 for Cakewalk’s Session Drummer™ 3 features samples of the authentic Drum Workshop® Signature “Snakes and Arrows” kit of drum legend Neil Peart from the band Rush. Recorded by producer Nick Raskulinecz (Rush, Foo Fighters, Alice In Chains) this powerful stereo kit offers the ultimate high fidelity rock sound with incredible realism! Coming from the acclaimed Drum Masters 2 and Studio ProFile series Sonic Reality has now integrated this legendary kit into Cakewalk’s Session Drummer 3 format so users of SONAR X1 Producer can enjoy one of the finest sampled kits in the world. Continue reading From the Temples of Syrinx to your drum tracks, get the sound of Rush for Session Drummer 3!
Recently we released our NAMM videos to CakeTV. The six videos contain over an hour of footage of SONAR X1 demonstrations narrated by a combination of Cakewalk staff and Cakewalk artists. And there’s certainly a lot of interesting and useful information to be seen (and heard).
However, due to circumstances beyond our control, the video’s audio quality didn’t turn out quite as expected. With our booth in the Roland arena, and with so many adjacent demo booths within direct earshot, said audio contains not only what’s in the demo being filmed but also a lot of what’s going on around it.
(Part 1: Sound Clouds)
Just as important as having a killer DAW such as SONAR X1 Production Suite 64bit running on a good machine, one needs to take a good hard look at their recording and mixing environment. If you are starting to get to the point where the word “professional” (as in making some money) comes into play, you should probably start to think about your sonic room environment as well as your environment’s presentation.
The beauty of the music industry today is that you CAN make extra money as a part time job utilizing tools such as SONAR, but there comes a point in time where you need to step it up if you have what it takes to succeed on certain levels. In my personal situation, as a writer/mixer/producer I take on some decent paying side jobs once in a while when time permits such as recent tracks that I sold to ESPN Sports center, but I can tell you that if I didn’t have SONAR X1 Producer Expanded and a decent mixing environment, there’s no way I would have been able to deliver those tracks.
In the upcoming weeks I am going to be talking about, as well as be demonstrating how I recently treated my new music studio room with great looking acoustic treatment panels. I built all the custom panels myself so it cost me a fraction of what it would have been to order these panels online; and in my opinion they look better because I elected to design them with exposed natural wood where the cheap ones online are just basically fabric-wrapped.
The three types of panels I built which will be discussed on this blog were wall traps, corner traps and sound clouds. Today I will go into detail on how I built the sound cloud that goes over my mix position. Continue reading How Building Cost Effective Acoustic Treatment for the Music Studio Will Help Your Music Production; Part 1: Sound Cloud
Live from the Cakewalk booth in the Roland arena, longtime SONAR user, producer, singer, and songwriter Yogi Lonich (Wallflowers, Melissa Etheridge, Buckcherry, and Fuel) shows off his latest SONAR project and breaks down why he loves to create music in SONAR X1.
Live from the Cakewalk booth in the Roland arena, learn why SONAR X1 rocks for video game scoring.
In the video Shawn talks about his process of writing and delivering music for film and TV and how SONAR features like Track Folders, Track Templates, and FX Chains 2.0 help his creative process.
Featuring a BMW designed, tool-less chassis, an incredibly unique power supply, a plethora of powerful under the hood options, and so much more, the Z800 truly is a dream machine for making music with SONAR X1.
While recording audio is one of the most basic function in SONAR X1, it still remains among the frequently asked questions. Within one minute this get-started video demonstrates the 4 basic steps necessary to record audio.
1.) Insert a new audio track
2.) Select your input
3.) Arm your track
4.) Hit record
If recording audio is this easy, you’ll be accepting your Grammy in no time!
Haven’t tried SONAR X1 yet? You can download your free trial today!