Leading the DAW industry with Windows technology and education for music production

Music productionSONAR X1 continues to be the leading the digital audio workstation for the Windows platform for many reasons. For 25 years Cakewalk has focused almost exclusively on development for Windows operating systems and Windows based computer technologies (see our section on SONAR X1 leading technologies for more information). While cross-platform DAWs may seem like a great option if you are not sure which platform you want to run, those who have chosen to use Windows will appreciate the hardwork and dedication by the Cakewalk development team to fine tune SONAR for Windows. This is one of the most cited reasons as to why SONAR dominates on the Windows PC platform. But today, I want to discuss another reason why Cakewalk is a leader in the industry.

Since 2010, Cakewalk has made a commitment to educating all levels of Cakewalk customers on music production. At Cakewalk, we think that post-sales activities are just as important as pre-sales ones, and nothing is more import than making sure users understand and enjoy the software they are using. Continue reading Leading the DAW industry with Windows technology and education for music production

How Building Cost Effective Acoustic Treatment for the Music Studio Will Help Your Music Production; Part 3: Wall Panels

[Click on any picture for higher resolution] For the last couple of weeks I have been writing about how I’ve been building custom acoustic treatment panels for my new project studio which is running SONAR X1 Producer Expanded.  I started with the sound cloud over the mix position and then showed how I basically cut out all the corners of my room (a square room unfortunately for me) by building corner traps.  This week I’ll dive into probably the most important component; the wall panels.

The wall panels are really important for me for a few reasons.  (1.) They absorb the first sound reflection from the speakers so that the frequency waves are tamed down, and (2.) They absorb the sound in the room in general to control echo and reverberation.  I do a bit of professional moonlighting work on the side including songwriting/production for ESPN Sports Center as well as other commercial stuff, so it’s important for me to have a controlled environment to listen to my mixes and productions on SONAR so that what I deliver is the real-deal.  As I stated before, it’s pretty much impossible to create a perfect listening environment unless you are building a room from scratch (floating room, sound proofing inside the walls, etc…,) but it is possible to greatly improve your surroundings.  In my own opinion, I think the way to look at it is to figure out what it is you are trying to accomplish before you purchase or build anything.  I think some of the important questions to ask are:

*How much can I afford to put into the project?

*Is it important for the place to look professional?

*Will a vibed-out room make you or whoever is using the room feel more creative?

*What are the basic sonic trouble elements to the room?

*Will the room be used for mixing or recording?

*What genre of music will the room be used for (i.e.> Hip-hop with a lot of low end, Jazz, etc…) Continue reading How Building Cost Effective Acoustic Treatment for the Music Studio Will Help Your Music Production; Part 3: Wall Panels

Softube’s Mix Bundle for SONAR X1 Producer Expanded’s Pro Channel delivers the goods at NAMM

Softube’s new Mix Bundle for the Pro Channel in SONAR X1 Producer Expanded includes five awesome sounding modules that will make your mixes come alive!

In addition to three distinctly different EQs (Passive, Active and Softube’s own creation the Focusing EQ), the Mix Bundle has the TSAR-1R reverb and a great FET Compressor. I used these two modules for my demos at this year’s NAMM Show and I wanted to share my experience with them this week. Continue reading Softube’s Mix Bundle for SONAR X1 Producer Expanded’s Pro Channel delivers the goods at NAMM

Meet a Rep Returns as Cakewalk JAM Session – Just Ask Me!

For the past several years our Meet a Rep events have been a fantastic alternative to the traditional clinics and scripted demos that have, for the most part, gone the way of the dinosaurs in our industry. Rather than being rehearsed demos, Meet a Rep days were more of a casual hangout where we would show you whatever you wanted to see in SONAR.

Cakewalk's Seth Perlstein hosting a JAM Session at PMT Leeds in Leeds, England

Continue reading Meet a Rep Returns as Cakewalk JAM Session – Just Ask Me!

How Building Cost Effective Acoustic Treatment for the Music Studio Will Help Your Music Production; Part 2: Corner Traps

So maybe you have SONAR X1 Production Suite running on a killer computer, and now you might have a sound cloud over your mix position; what’s next?  Last week I exemplified how I built and installed a hanging sound cloud and this week I will go into detail how I built corner traps to help tame my unorthodox (square) production room.  Before reading this post, you may want to visit my article from last week which goes into some detail on room shapes.

My room, unfortunately for me is dead square.  This is about the worst case scenario so I had to do some research and talk to a lot of friends who are acoustic professionals such as Gavin Haverstick of Haverstick designs.  With my room being about 13.5’ x 13.5’ and 7.5’ ceilings, he has my mix position at 62” off the front wall.  So with my positioning about right, and a sound cloud overhead to take out the first ceiling reflections, the next thing to do was try to knock out the corners of the room where bass frequencies could become a big problem.

I decided to make custom corner traps based on my personal situation.  Once again, every room and everyone’s needs are different, so if you are on a tight budget, I think it’s best to first figure out what’s important to YOU.  For my situation, here were my goals for corner traps:

  • Cost effective
  • *Less square footage (I will discuss this below)
  • Aesthetically pleasing to the eye
  • Effective bass trapping
  • Light-weight

Continue reading How Building Cost Effective Acoustic Treatment for the Music Studio Will Help Your Music Production; Part 2: Corner Traps

From the Temples of Syrinx to your drum tracks, get the sound of Rush for Session Drummer 3!

 

Sonic Reality’s Neil Peart Drums SD3 for Cakewalk’s Session Drummer™ 3 features samples of the authentic Drum Workshop® Signature “Snakes and Arrows” kit of drum legend Neil Peart from the band Rush. Recorded by producer Nick Raskulinecz (Rush, Foo Fighters, Alice In Chains) this powerful stereo kit offers the ultimate high fidelity rock sound with incredible realism! Coming from the acclaimed Drum Masters 2 and Studio ProFile series Sonic Reality has now integrated this legendary kit into Cakewalk’s Session Drummer 3 format so users of SONAR X1 Producer can enjoy one of the finest sampled kits in the world. Continue reading From the Temples of Syrinx to your drum tracks, get the sound of Rush for Session Drummer 3!

NAMM 2012 Videos and CakeTV Live Webinar

Recently we released our NAMM videos to CakeTV. The six videos contain over an hour of footage of SONAR X1 demonstrations narrated by a combination of Cakewalk staff and Cakewalk artists. And there’s certainly a lot of interesting and useful information to be seen (and heard).

However, due to circumstances beyond our control, the video’s audio quality didn’t turn out quite as expected. With our booth in the Roland arena, and with so many adjacent demo booths within direct earshot, said audio contains not only what’s in the demo being filmed but also a lot of what’s going on around it.

Seth Perlstein at the tail end of one of his SONAR X1 demo at NAMM 2012

Continue reading NAMM 2012 Videos and CakeTV Live Webinar

How Building Cost Effective Acoustic Treatment for the Music Studio Will Help Your Music Production; Part 1: Sound Cloud

(Part 1: Sound Clouds)

Just as important as having a killer DAW such as SONAR X1 Production Suite 64bit running on a good machine, one needs to take a good hard look at their recording and mixing environment.  If you are starting to get to the point where the word “professional” (as in making some money) comes into play, you should probably start to think about your sonic room environment as well as your environment’s presentation.

The beauty of the music industry today is that you CAN make extra money as a part time job utilizing tools such as SONAR, but there comes a point in time where you need to step it up if you have what it takes to succeed on certain levels.  In my personal situation, as a writer/mixer/producer I take on some decent paying side jobs once in a while when time permits such as recent tracks that I sold to ESPN Sports center, but I can tell you that if I didn’t have SONAR X1 Producer Expanded and a decent mixing environment, there’s no way I would have been able to deliver those tracks.

In the upcoming weeks I am going to be talking about, as well as be demonstrating how I recently treated my new music studio room with great looking acoustic treatment panels.  I built all the custom panels myself so it cost me a fraction of what it would have been to order these panels online; and in my opinion they look better because I elected to design them with exposed natural wood where the cheap ones online are just basically fabric-wrapped.

The three types of panels I built which will be discussed on this blog were wall traps, corner traps and sound clouds.  Today I will go into detail on how I built the sound cloud that goes over my mix position. Continue reading How Building Cost Effective Acoustic Treatment for the Music Studio Will Help Your Music Production; Part 1: Sound Cloud

NAMM 2012 Backstage Pass: Creating music in SONAR X1 with Yogi Lonich

Live from the Cakewalk booth in the Roland arena, longtime SONAR user, producer, singer, and songwriter Yogi Lonich (Wallflowers, Melissa Etheridge, Buckcherry, and Fuel) shows off his latest SONAR project and breaks down why he loves to create music in SONAR X1.

Upgrade to SONAR X1 or or find a dealer to become a new user today.

 

NAMM 2012 Backstage Pass: Scoring Music for Video Games with SONAR X1

Live from the Cakewalk booth in the Roland arena, learn why SONAR X1 rocks for video game scoring.

In Part 1 Sean Murray (Call of Duty: Black Ops) and Chuck Carr (Twisted Metal) share their favorite SONAR features and break down why SONAR X1 is the fastest, most powerful DAW for scoring to games.

Continue reading NAMM 2012 Backstage Pass: Scoring Music for Video Games with SONAR X1