The New SONAR: New Tricks for Drag and Drop

by Dan Gonzalez

There are a lot new things going on inside of the new SONAR Platinum, Professional, and Artist especially in some of the parts of the interface that aren’t so obvious. Did you know that we made some enhancements to our Media Browser and Drag and Drop mechanism? Well, it’s pretty useful stuff – especially for our die-hard users that know and love these workflows.

Export region selections using drag and drop

Within SONAR, you can now select a portion of an audio clip in the track view and drag it to another location on your computer. This nifty trick is great for extracting parts of audio without editing it and exporting.

Drag and drop now renders certain fx

Next up, if you drag audio clips to a destination outside of SONAR, any Clip FX or Clip Gain envelopes will be applied to the clip. Previously we wouldn’t bake any of this into the audio – but now it’s a pretty seamless.

Drag and drop to media browser inherits interleave setting

Drag and drop to the Media Browser now properly exports the expected interleave (mono or stereo) instead of always exporting to a stereo file or multiple mono. Multiple mono files work, but they can be annoying if you want to stick to the way your tracks were meant to be heard. You can see in the snippet below that my stereo audio file is twice the size of it’s mono counterpart. These were exported to the Media Browser using drag and drop.

 

Media Browser now supports Broadcast Wave Format via Drag and Drop

Drag and drop to the Media Browser now supports Broadcast Wave format so if you’re transferring files from one project to another – they’ll stay true to your timestamp on the timeline.

Copy or Replace Files Using Drag and Drop

Audio and MIDI files can be copied or replaced in the Media Browser via drag and drop using the CTRL modifier. If you drag and drop an auio file to the Browser, SONAR will rename it. But if you hold CTRL while you do this, the file will force the Clip Name that it has inside of SONAR. You can see here how the Clip Name stays as (19) when holding down CTRL.

In addition, if you need to replace the same file in your browser with an update version all you do is hold CTRL while dragging to the Browser.

Wrap Up

Grab your new version of SONAR Platinum, Professional, and Artist and start checking out these new tweaks today. Stay tuned for more about the latest additions to our Skylight Interface and upcoming new features on SONAR’s What’s New page.

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Achieve More Professional Sounding Vocal Tracks With VocalSync

by Jimmy Landry

Things have obviously changed in music production over the years, but just recently a few technological advances have surfaced that are game-changers. One of these items includes the VocalSync technology inside the new SONAR Platinum. What exactly is VocalSync and why should you care? Here is one real-world practical example:

VocalSync is a tool that’s integrated directly inside of SONAR Platinum which gives anyone working with vocals 2 distinct benefits:

1. The ability to save a lot of time from manual editing
2. The sonic advantage of producing tight professional sounding multi-tracked vocals

It does this by “guiding” or conforming the information on one track to match another more fluently. The outcome of this is a much more professional production sound in the vocal tracks.

Let’s take a look at a real-world example: Recently, I had the good fortune to work with a great artist from Finland by the name of Peppina who has made a name for herself through Joseph Gordon-Levitt’s brainchild platform HitRecord. If I had to compare or categorize her music I would say it’s a modernized version of Dido sprinkled with some Sarah Bareilles and Ingrid Michaelson. With my producer hat on, I thought to myself that her vocals needed to be very large and wide on the tracks, but they also needed to sound authentic, realistic and intimate. To achieve this sound for the lead vocal, I used VocalSync to tighten 3 “takes” that would work together strategically in the stereo field. (more…)

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Addictive Drums 2 Sounds Like a Real Drummer, But How?

by Dan Gonzalez

Every once in a while there are some plugins that come along and completely change the way we do things. Sometimes it’s a different look on processing, or maybe a utility that increases workflow ten-fold. Drum plugins have become all the rage recently, and Addictive Drums 2 is at the forefront of this revolution. There are a few reasons why Addictive Drums 2 (now available in SONAR Professional and SONAR Platinum) sounds like a real drummer, so let’s check those out.

Extensive and sophisticated velocity scaling

Within Addictive Drums 2 there is a powerful Map Window that exposes some of the more sophisticated elements of the XLN’s engine. Here you can choose to do various things to customize the way you interact with Addictive Drums 2. But within this window there is a dedicated velocity curve stage for every single sample that XLN audio supplies.

Select one of your kitpieces from the neighboring section and you can use this menu to choose how you want to control the way Addictive Drums 2 individually treats every drum or cymbal hit’s velocity. You can even grab one of the existing velocity presets and adjust it to your liking.

Customized and pre-designed velocity curves

When you strike a note on your MIDI controller or play a MIDI (more…)

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Drum Maps for Addictive Drums 2 in SONAR

by Joey Adams

Drum Maps are a powerful tool for taking all the guesswork out of editing your MIDI drum tracks. By using Drum Maps, you are able to see exactly which MIDI Notes trigger which sounds in your VST drum kit.

The purpose of this particular Drum Map is to allow you to see the relationship between MIDI notes and drum kit pieces of Addictive Drums 2, a VST Instrument included with your SONAR Professional and SONAR Platinum software.

Here is what editing MIDI in Piano Roll view looks like without a Drum Map:

Here is the same exact MIDI data viewed with a Drum Map. Now you can see exactly which pieces of the drum kit are in use:

 

Step  1 – Download the files you’ll need

To get started you will want to download the (more…)

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What’s the deal with Addictive Drums 2 in the New SONAR?

by Dan Gonzalez

Addictive Drums 2 come to life in the brand new version of SONAR Platinum and SONAR Professional making for a massive introduction into the world of XLN Audio and all the awesome products that they develop.

 

As a SONAR X3 user, your standpoint may be “What’s the deal with Addictive Drums 2 and my upgrade?” Let’s see if we can clear that up in this article.

What comes with my purchase of SONAR Platinum?

SONAR comes in 3 flavors, and 2 of them come with Addictive Drums 2.

With SONAR Platinum you get the Addictive Drums 2 Producer Bundle. This comes with your choice of any 3 kits that are available for Addictive Drums 2.

You also get your pick of 3 MIDIpaks and 3 Kitpiece Paks from XLN Audio’s webshop. Just about every single genre of music is covered in the wide (more…)

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ProChannel Convolution Reverb with REmatrix Solo

by Dan Gonzalez

Convolution Reverb, now in the ProChannel

New to SONAR Professional and SONAR Platinum is the increasingly popular and imaginative REmatrix Solo. REmatrix Solo uses convolution to mimic real life halls, rooms, plates, and other reverberant spaces. In order to do this, engineers use something called a sine sweep or starter pistols to excite a real space like a church or bathroom. Typically you need to use a space that has a particularly natural short or long decay and does not have artifacts like flutter verbs or cancelling frequencies. You can even capture the sound of other reverb plugins and import that sound into REmatrix Solo.

This version is based off of a the full REmatrix plugin by Overloud. Currently, REmatrix Solo allows users to play a single IR but in the full version, you can play up to 5 IRs at once – allowing you to cross-pollinate your favorite reverbs into one lush space.

What’s the difference between Breverb and REmatrix Solo

Breverb and REmatrix Solo actually use different technology to create reverb. Breverb is based on a famous digital reverb found in almost every major recording studio. Breverb uses a dedicated or similar algorithm to recreate things like Early Reflections, Late Reflections, Pre-Delay, Decay, and other elements of a reverb. Breverb recreates a digital reverb whereas REmatrix uses the aforementioned convolution methods to convolve passing sounds with data from real life spaces. Breverb lets you tweak the elements of reverb and REmatrix creates a space around your sound.

Here’s a in depth look at the REmatrix Solo plugin brand new to SONAR Professional and SONAR Platinum.

 

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SONAR User Norman Matthew brings in CJ Pierce of DROWNING POOL to his “Sound Foundation” Music School

SONAR Platinum user Norman Matthew of Murder FM has been making some serious musical strides on many fronts.  Since touring internationally and becoming a new dad wasn’t enough, he decided to open a “School of Rock” so to speak in what tiny bit of spare time he could squeeze.  ”The Sound Foundation” which houses SONAR Platinum at the core, is based on teaching kids the side of music that one generally will not learn in a class room.  ”This is about teaching kids how to find their heart and spirit through music,” Norman told me at #Namm2015 when we caught up for a bit.  ”The changes I see in the confidence of these kids through the process is amazing.  Each student is treated uniquely to identify exactly what is needed to reach their musical goals.  What happens throughout that process is simply magical to witness, and really what makes this place so special.  SONAR is a big part of this place.  These kids love it and recording some great music on their own thanks to the simplicity of the program.”

Quite frankly, The Sound Foundation is picking up where the labels are falling short on the Artist Development side of the coin.  Since the fall of the Major Label system, the words “Artist Development” are rarely heard.  A lot of people don’t realize that a good amount of money that was coming into the labels back-in-the-day was going right back into developing new artists.  Labels were actually gambling on 150k deals here and there knowing that 1 out of 5 newly signed artists may break long term.  Those days are long gone, and this is where people like Norman Matthew are picking up the slack.

This model is working, and to drive home the point Norman has recently brought on CJ Pierce of Platinum selling Artist DROWNING POOL to join The Sound Foundation.  ”This is a big deal for me.  I have always had so much respect for CJ and Drowning Pool – and to have a guy of this caliber involved with our program is priceless.”

CBS Dallas has bought into Norman’s educational process and ran a piece on The Sound Foundation today:


The Ford Company has also taken notice of Norman’s work ethic and has featured The Sound Foundation on Episode #1 of their Good Works Series:

For more information on The Sound Foundation visit http://www.thesoundfoundationdallas.com/

For more information on the new SONAR family visit https://www.cakewalk.com/products/SONAR/

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Video from Winter NAMM 2015

NAMM

Highlights from Winter NAMM 2015
NAMM was our first opportunity to show off the new SONAR line to the public, and the reception was nothing short of spectacular. To handle the crowds, products were demoed at three locations—the Gibson, TASCAM, and Hal Leonard booths. We met artists, press, and of course many, many customers—and we were equally happy to thrill long-time Cakewalk supporters as well as bring new users into the fold.

Cakewalk NAMM 2015

We wish everyone could experience the excitement of NAMM, but to give you a taste just click the links below to see demos and interviews from the show floor. And—there’s also a sneak peek of the new David Bendeth Signature Series Compressor.

Dan Gonzalez demos the new features in SONAR

Audiofanzine gets a demo of the new SONAR

Keyboard magazine interviews Craig Anderton on Membership

Engineer/Producer, John Paterno shows off Overloud REmatrix

Sneak peek at new David Bendeth Signature Series Compressor

 

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Mix Recall Remembers Your Instrument Settings

by Dan Gonzalez

Mix Recall takes your mixing to another level by offering SONAR Artist, Professional, and Platinum users the ability to save different mix scenes of the same mix within a single project. Mix Recall saves track parameters, bus parameters, and even instrument presets. A great way to use this feature is to audition different drumkits using the included Addictive Drums 2.

 

Instruments these days are full of all kinds of choices, especially ones that are as expansive as Addictive Drums 2. When working on a track I like to take the same pattern and switch between the custom kits that I’ve made. Addictive Drums 2 and Addictive Drums 1 both let the user take pieces of all the different kits that it comes with to make your own. Mix Recall let’s you take this workflow a step further.

Original drum passage

Here we have a simple Indie Kit from Addictive Drums:

 

Saving the first mix scene

Go to the Mix Recall module in SONAR and click on (more…)

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SONAR Platinum: What is VocalSync?

by Dan Gonzalez

New Technology

VocalSync (SONAR Platinum exclusive) is a new technology developed by the DSP gurus here at Cakewalk. We’ve engineered an algorithm that analyzes and synchronizes phonemes (among other characteristics specific to vocals) between similar vocal parts. This type of technology is often used to synchronize backing vocals, doubled vocal parts, and used to align dialogue to picture.

Something you’re probably wondering is, well – “Why would I use such a thing?” Well the question you should actually be asking yourself is “Why haven’t I been using vocal synchronization?”

What does it do?

Vocal Synchronization is something that has been around for a long time but by methods unfit for today’s demanding deadlines. Before, vocal editing would consist of manual cutting, editing, moving and quantizing – kind of like multi-track drum editing but with less instruments. We’ve taken this idea and tied it into our Region FX technology so that users can work inside the Track View and not in another part of the program. With VocalSync (more…)

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