Thanks to Melodyne’s advanced tempo detection and SONAR’s powerful ARA drag-and-drop integration, your projects can now follow a live recording’s tempo. Simply drag a standard audio clip (or Melodyne region effect) to SONAR’s timeline, and SONAR creates a tempo map that follows the clip tempo. Watch the new video for more information.
With South by Southwest over and the Northeast starting to thaw out, we checked in with a few of our professional artists to see what they have been up to.
Norman Matthew and Murder FM Announce New Tour and Wrestlemania
Just when we thought it could not get any more murderous, Norman Matthew of Murder FM is jumping into the wrestling ring??? Fresh off of a national tour with Drowning Pool, in support of their latest record Happily Neverafter which was produced in SONAR X3 & Platinum and doing very well, Murder FM have announced April tour dates. The shows kick off with the wrestling debut of vocalist Norman “The Gnar” Matthew, during “Wrestlemania” Weekend at the 1010 Collins Ctr in Arlington, TX! (Yes, you heard us right – Wrestlemania.)
April 1 – 3, the Trifecta of wrestling brands, Knokx Pro/ Territory League, Samoan Dynasty Wrestler “TMD” Teams up with Murder FM in Arlington, TX. Murder FM Vocalist Norman “The Gnar” Matthew takes the corner of “TMD” during WRESTLEMANIA weekend, featuring WWE Hall Of Famer “Rikishi”.
Recently we also found out Norman is using SONAR Platinum live on stage. Next month we will be focusing an article around that setup and how he uses SONAR in a live application… [this is if he makes it out of Wrestlemania this weekend ;)]
Other New Tour Dates:
04/14 – Dubuque, IA – The Venue
04/15 – Crest Hill, IL – Bada Brew
04/16 – Springfield, IL – Capitol City
04/17 – Pekin, IL – Twisted Spoke
04/20 – Kent, OH – The Outpost
04/21 – Toledo, OH – Realm
04/22 – Chesterfield, MI – Diesel
04/23 – Battle Creek, MI – The Music Factory
04/24 – Harrison, OH – The Blue Note
For more information, please visit: www.murderfmmusic.com.
Yogi Lonich on the Loose in Croatia
What do Zagreb Croatia and SONAR have in common? The answer to that question is one talented musician/producer by the name of Yogi Lonich. LA based Lonich who has worked with iconic artists such as Shakira, Buckcherry, Wallflowers, Fuel and most recently Chris Cornell is on hiatus from LA and producing a few great rock artists in Croatia in SONAR Platinum.
“UP,“ is an alternative rock band formed in Zagreb Croatia by singer/guitarist Leo Angelcovich. In 2015 Leo started recording demos by himself and caught the ear of Yogi who has now joined him in person as a producer and collaborator. The efforts so far are focused on turning out a few singles, following an album in 2017 before world domination. The bands influences: AC/DC, Led Zeppelin, Pink Floyd, Free, Nirvana, AiC and Rage Against the Machine to name a few.
Yogi has also been working with Blues(ish) guitarist/songwriter Dario Brnad who is also located in Zagreb Croatia. “I’m so used to my SONAR rig in LA that it took a bit to get used to my mobile setup here in Croatia. Platinum has been an inspiring creative tool here on these projects and I have been using a lot of Rapture and Dimension Pro as well.”
Chillwalker Announces New Recording Project Inspired by Mobile Recording
German artist Chillwalker has just announced the plans for what we think is a very unique project: “Holy Grounds.” Starting in August he will be touring to 12 sacred locations to which will eventually end up in a full-length 12-track release all inspired and taking direction from each location’s character. “With SONAR being so stable now, and the ability to create music virtually anywhere on devices that have longer battery life with core i7 processing, doing a project like this makes perfect sense to me. I will also be preforming live during the trip to help offset some of the costs.”
After releasing close to 70 tracks and remixes, Chillwalker took a bit of a break in 2015 to rebuild his musical spirit. He also took the time to physically build a new SONAR studio setup where he is currently working. “Platinum has really brought my music to another level since the last record on an older version of SONAR. I actually upgraded my Melodyne the DNA version just because of the fact that it works so incredibly well with SONAR. The Browser is a feature I cannot live without either—it’s always open and I am constantly auditioning and manipulating sounds. The ProChannel is another item I use all the time. I do a lot with sidechaining for compression with it. Finally, huge time-savers for me are both project and track templates.”
We will be checking in on Chillwalker’s interesting upcoming trip/project and will be doing a full length story on the project as he gets going. He will be updating his information in real-time here https://www.facebook.com/Chillwalker/ . In the meantime you can Chill[walker] here:
Javier Colon Anounces New Tour to Support April 15th Concord Music Group Release
NBC The Voice winner Javier Colon has been setting up for his new record to be released next week on Concord Music Group, and a few new songs are being leaked including “Giant” which was uploaded to Youtube not too long ago. Javier wrote much of the record in SONAR Platinum in his home project studio before recording in different locations. Along with the new full length 15 track record (yes… that’s right… 15), he has just announced an national tour for April/May/June that spans cross-country starting in Atlanta on 4/23. The tour so far from east to west and tourdates/tickets can be viewed here on his site http://javiercolon.com/tour-dates/ .
In a recent interview, Jav told us, “A lot of the songs on this new record started right in my home studio on SONAR Platinum. The thing I like about SONAR for writing is that it’s really quick for getting ideas down. It’s like a creative partner. Of course it’s great for mixing and creating masters too, but for me since I was fortunate enough on this record to be working with top-notch mixing engineers, the single most important thing was getting the songs right. The features in Platinum are great for songwriting. Even just the loops in Addictive Drums 2 are a great starting place to generate ideas—there’s just no shortage of inspiration in the program.”
Gravity Tour Week 1:
04/23/16 Atlanta, GA Vinyl
04/25/16 Vienna, VA Jammin Java
04/26/16 Philadelphia, PA World Cafe Live
04/28/16 Ridgefield, CT Ridgefield Playhouse
04/29/16 New York, NY Le Poisson Rouge
04/30/16 Carmel, IN The Palladium
SONAR Artist, Professional and Platinum are used by countless artists worldwide who are are taking their music into their own hands. If you are a musician who owns a PC, why not turn it into a recording studio? Please visit the SONAR pages for more information on getting started. No matter what stage you are in your career, there is a version of SONAR right for you.
The art of “making music” in this digital age… When you really think about it, how incredible is it that as music-creators we can take something from our minds, and sculpt it into something tangible? No matter how novice or professional you are, no matter what others think or say about the music YOU create, there’s no denying that we are living in an incredible time of opportunity for crafting music.
A while back I was introduced to a gentleman and composer working in SONAR out of Northern California by the name of Jerry Gerber. I knew he was a great composer from his accomplished list of credentials, but what I wasn’t prepared for was being absolutely fascinated by the sonic depth of “his sound,” the detail and integrity of his tracks, and moreover—how he accomplishes all of the above mentioned. When you listen to his work, and then hear his theoretic viewpoint of how to correctly compose and produce music, you quickly realize that this guy has tapped into something a bit deeper than most musicians.
What really made an impression on me was that without ever using the Piano Roll View (PRV), Jerry Gerber has composed and produced for some very highly-profiled films, television shows, computer games, concerts, dance and interactive media, and also back in the day wrote all of the original music for the remake of the popular children’s television show, The Adventures of Gumby. His approach to all this is through an expert level of “MIDI Sequencing” which he explains in the newest edition of the SONAR Newburyport eZine.
I was intrigued and beyond impressed by his words in the eZine, so I decided to [self-indulgently] dig a bit deeper by reaching out to Jerry to get some insight on his methods of madness with his new record. His words of musical wisdom make a lot of sense for anyone creating music in any genre, and I highly recommend the read; and then applying what you learn by analyzing and enjoying his new full-length composition.
[Cakewalk]: You talked a lot about the “programming” aspect of the new record, but what was the “writing” process like for you? Continue reading How Jerry Gerber Creates Incredible Compositions Without Ever Using the PRV
By Jimmy Landry
Last summer, Peppina—a young female artist from Finland— plunged herself into the NYC music scene for two months. With the help of renowned NYC entertainment attorney Steven Beer who discovered her, she managed to head back to Finland with a major-label sounding EP. The project was recorded in different ways, in different locations all over the city—and with budgets being slashed, these days it’s pretty much hand-to-hand combat when making a low budget recording where anything goes. But the upshot is yes, you can record a commercial-sounding record on a budget—so here are some of the techniques we employed to accomplish that goal. SONAR Platinum was instrumental in saving time on this EP. Between the Drum Replacer, VocalSync, onboard Melodyne, Speed Comping and general speed enhancements, I got to the finish line a lot faster than previous records. I highly recommend anyone who’s on SONAR XX to take a close look at what the program has brought to the table in the last year.
This all started when Steven Beer called about an artist he’d heard sing at a film festival, and invited me for a meeting at his office. Interestingly, there were two other producer/writers there as well—a bit unorthodox, but pretty much anything goes these days, so nothing really surprises me anymore. We discussed the artist’s interests, influences, and other variables, and then listened to some of my reel as well as music from the other producers. It turned out the lawyer’s master plan was to bring the three of us together to co-write, record, and mix a five-song EP before she went back to Finland in 45 days.
Peppina already had some momentum in Finland from a loop she wrote and uploaded to a site called HITRECORD (owned by actor and director Joseph Gordon-Levitt). Her upload was so popular that Gordon-Levitt flew her to California to perform the piece at the Orpheum in LA during one of the show’s TV episodes. This all sounded good to me, so I signed on to a production team that would share in the production duties and heavy lifting. As to budgets…well, there was enough there for us to take it on as a challenge.
If you’re using Music Creator 6 or 7 on Steam, you already know how easy it is to set up and record with Cakewalk recording software. Now that you’ve gotten some experience, it’s time to take your productions to the next level with SONAR Steam Edition. A more inclusive DAW, SONAR Steam Edition combines the simple, easy-to-use layout of Music Creator with even more powerful tools and features for the ultimate recording and mixing experience.
5: Creativity Without Limits
SONAR Steam Edition follows the same mantra as any SONAR: “Creativity Without Limits.” SONAR will help you take your creations to the next level with unlimited Input/Output, Tracks, and Busses. You’ll also gain the ability to route any track anywhere with Universal Routing Technology, great for recording FX, creating submixes, and tons of other creative uses.
Music Creator 7
SONAR Steam Edition
8 x 8
Patch Points & Aux Tracks
4: Audio and MIDI Engine Updates
Thanks to SONAR’s Rolling Updates, we’ve implemented dozens of fixes and enhancements — and that’s just to the Audio and MIDI engines! This means a cleaner, faster, smoother, and more efficient creative experience from start to finish.
3: More Audio FX
More FX means more creative potential, and when you want even more tools to shape your sound, SONAR has you covered. You’ll receive a whole new suite of VST FX, and a few upgrades on the FX you already have like TH2. And those Style Dials you’ve come to know and love? You get more of those, too.
2: Expanded Clip Libraries and File I/O
SONAR Steam Edition has a little something special that none of the other versions have. We added a whole toolset designed specifically for game developers — but anyone can use them! This means you get a free Sound FX library that can be used for any musical or post-production project. You can export clips directly formatted for RPG Maker. You can even import image files to create your own track icons for a speedier workflow!
1: Great New Instruments
SONAR Steam Edition boasts an incredible upgrade to your synth collection. You get:
Session Drummer 3, a more flexible and user-friendly upgrade to SI – Drum Kit.
Z3TA+, a world-renowned, legendary synth whose sounds can be heard on electronic productions the world over.
Our newest synth addition, Rapture Session, a streamlined synth that plays back all of your programs from Cakewalk Sound Center, plus includes an 11-instrument library of select sounds from our flagship synth, Rapture Pro.
Learn more about SONAR Steam Edition here.
DELIVERING MUSIC FOR THE FILM “FOR BLOOD” (COFFEERING ENTERTAINMENT LOS ANGELES, CA)
Sometimes I am fortunate enough to have the time to take on a project outside of Cakewalk, and I love that those projects let me put our current SONAR Platinum “Rolling Update” to the test in the field. Recently, the LA-based production company Coffee Ring Entertainment asked me to write, produce and deliver three tracks for their new movie, For Blood. This article describes highlights of the process involved in writing and producing one of those tracks for a specific scene in the film.
My first question to the director was, “Do you already have placeholder music in the rough cut?” When producers and directors have placeholder music they like already set into the cut, it speeds up and simplifies writing and producing the music. Fortunately the answer was “yes,” so all I needed to do was replicate what they liked about their placeholder tracks using the array of instruments and plug-ins in my home project studio rig.
A primary objective in writing music for film is to forget about yourself and your own emotional agenda. And oddly enough, for me at least, this notion really speeds up the workflow because you are writing/producing for someone else’s purpose other than your own thoughts. Adamantly keeping this in mind throughout the writing/producing process helps to stay focused on what the client wants. For this song, it’s exactly what I had to do because the producers had a Tarantino-ish type track set into the scene, and my innate production style tends to lean more towards big, clean commercial pop rock. Luckily, I could go to YouTube and analyze suitable styles of music but even luckier for me, SONAR’s Addictive Drums and TH2 plug-ins were ideal for dialing in the kind of music that was needed. Continue reading Anatomy of a SONAR Project: Replacing the Placeholder
By Craig Anderton
Looking for some advanced, interesting, or downright weird ways to use the new Patch Points feature? Here you go:
Suppose you want to split one track to several outputs, for example to do multiband processing. Here’s how:
The Dry track output goes to Patch Point 1 instead of the master bus. Five tracks, each of which filters a different band of frequencies, have their inputs set to Patch Point 1. The Dry track now feeds all five channels simultaneously. Placing all these tracks inside a track folder makes it easy to fold them up when you want a tidier setup.
Continue reading Five Reasons Why Patch Points Rock
With the advent of digital audio, some feel a certain quality associated with the analog signal path has been lost. While that may have been true at one point, analog emulations have come a long way since first introduced. Let’s find out how to add that “analog sound” using some of SONAR’s plugins. (Note: Many of the following examples use features are exclusive to SONAR Platinum, so if you don’t already have this version, you can try a free demo by clicking here.)
#5 – ProChannel Tape Emulation
Tape does some pretty magical things to audio, so SONAR Platinum includes tape emulation as a ProChannel module. Best of all, you can use it as much as you like without having to clean the heads!
Here’s how tape emulation enhances the sound:
- Emulates the “head bump” of analog tape to enrich the low end, adding subtle warmth
- Smooths response by slightly rolling off lowest lows and highest highs
- Increases sustain by smoothing peaks
- Saturates the signal in a non-linear, analog manner
- Optionally introduces high-frequency hiss
For a basic application, insert the Tape Emulator in the Master Bus ProChannel. You’ll immediately hear a more cohesive mix. Increasing the REC LEVEL increases the overall saturation. The REC LEVEL knob, TAPE SPD switch, and BIAS switch all interact in unique ways, so try out different combinations to hear how they affect each other.
After hearing how the Tape Emulator affects your sound, try applying it to individual tracks (your drums will sound particularly fabulous). This will be a more subtle effect, adding a sense of depth to the overall mix.
The “Right” Way:
There’s more than one way to use Drum Replacer to trigger your drum sounds. Which of these you choose will depend on the material, as well as your preferred outcome and workflow. First, let’s take a look at some of the intended, more traditional uses of Drum Replacer.
A mixed drum track or loop
A fairly standard Drum Replacer use is to augment or altogether change the drum sounds on an already-mixed drum track. The examples below play an unprocessed SONAR drum loop, followed by the same loop reinforced by Drum Replacer.
With the built-in filter mechanism, it’s easy to isolate each piece of the drum kit and replace it individually. For this particular loop, focusing the filters to 67 Hz for the kick and 673 Hz for the snare ensured replacing the right sound. I wanted to soften this already-punchy loop by replacing the kick and snare sounds with something a little more “airy,” then blending these with the original. I chose the included WholeLotta Kick and WholeLotta Snare samples for their lighter, more pillowy qualities and blended them roughly 70/30 with the original drum track. Combined, they create a pleasantly complex, tight-yet-sustained sound.
Continue reading Using Cakewalk Drum Replacer: The “Right” Way and The “Other” Way